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We are world builders. We're a Virtual Art Department who work in Pre-Vis, Post-Vis, Pitch-Vis and everything in between.


We build immersive worlds and environments, asset creation and pre-visualisation. Our team bridges the gap between Production Design and VFX.

We utilise Unreal Engine, Maya, Houdini, Blender - you name it, we most likely are using it to craft and shape our environments.

We know how hard it is to get a project green-lit - our focus on building Pitch-Vis materials means we can help empower more of our indigenous driven stories out into the world. Amplifying the opportunity to raise project investment whilst supporting capability and sustainability for our local screen sector.

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